EA FC 26 ASL - Registrations - AGC 2026
Points System
| Result | Points |
|---|---|
| Win | 3 |
| Draw | 1 |
| Loss | 0 |
Quick Rules
Platforms
- EA FC Sports - 26 New Gen (NG) is open to players on PS5, PC, and Xbox Series X/S.
- EA FC Sports - 26 Old Gen (OG) is open to players on PS4 and Xbox One cross-play.
Game Settings
- Online Friendlies
- Half Length: 6 minutes
- Stadium: UT Stadium
- Ball: EA SPORTS White/Black
All match lobbies must be created with the following settings:
Basic Settings
- Game Data Centre Selection: Direct
- Game Start Time: 0
- Home Score: 0
- Away Score: 0
- Leg: First
Advanced Settings
- First Ball Possession: Home
- Game 1 Tiebreaker Options: Extra Time
Ruleset
- FC Pro Open
Teams
- All teams allowed except for ‘all-star’ teams
- The same team is allowed on both sides
- If an opponent chooses to play international it is up to you to play a club or international side
How to Win
- For Best of 1: The player that has the most goals after one (1) game will be the winner.
- For Total of 2: The player that has the most goals combined (highest aggregate) after two (2) games will be the winner.
Draw / Extra Time
- For Best of 1: Should both players be tied on goals after one match has been played, a second match must be played. The first half will be played as a traditional extra-time. If there is no result after the first half, the second half must be played. The second half will be played as a golden-goal (the player who scores the first goal wins the match). If there is still a tie after the end result, the higher seeded player will be awarded the win.
- For Total of 2: Should both players be tied on aggregate (combined) goals after two matches have been played, a third match must be played. The first half will be played as a traditional extra-time. If there is no result after the first half, the second half must be played. The second half will be played as a golden-goal (the player who scores the first goal wins the match). If there is still a tie after the end result, the higher seeded player will be awarded the win.
Connection and Game Type
Players with a NAT 3 / Strict NAT type will receive an immediate forfeit.
Known Issues
There are currently no known issues - please be sure to reach out if you have any reports
This tournament is not affiliated with or sponsored by Electronic Arts Inc. or its licensors.
Game Specific
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1.1 Time Wasting Should your opponent be leading in a game and start passing around in the back, they may be disqualified. Record video evidence and send it to an admin after the match is complete if you suspect your opponent is wasting time.
1.2 Grace Period A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent
1.3 Delays Players may not delay the start of a match beyond its scheduled start time, without the approval of a tournament official. Players may delay a match between games for up to five minutes. Players can request that a tournament official enforce this five-minute time limit.
1.4 Match Schedule In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires. If a match is not played and neither player contacts the admin requesting the forfeit or win, both players will be knocked out of the tournament.
1.6 Seeding Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10.
1.7 Outside Players After the match lobby has been created, only eligible players and staff members may be invited/join. If an ineligible player joins a game, the game must be ended if the player affects the game and/or doesn't leave within 30 seconds of joining. If a player is found to have invited an ineligible player to a game, they will forfeit the game.
1.8 Disconnections If a player disconnects within the first thirty (30) seconds and/or before the first goal, the game should be ended. All players must leave the match to end the game. If a player disconnects after the first thirty seconds (30) and/or the first goal, they may forfeit the round/game in question. |
1.9 Connectivity In the event of two players being unable to connect OR a bad connection being reported, a connection test can be requested. A connection test requires both players to post a screenshot or a photo of their connection which must indicate the NAT type, connectivity speed, and connection type. Should connectivity prove to be an issue in completing a match, the player with an ‘open’ nat type will be declared the winner. If both players have an open NAT type, the connection will come into question. A fibre connection is preferable to an ADSL connection which is perforable to a WiFi connection. If both players have the same connection the winner will be the higher seeded player. Seeding is determined first by wins on the ACGL platform, and then by random for those new to the platform.
1.10 Hosting If the host incorrectly ends a game, they may forfeit the game.
1.11 Lag In the event that lag occurs, the game should be completed. The player(s) that are experiencing lag should take video proof, and provide it to tournament live support after the game has concluded. Leaving the game prematurely may result in a forfeit of the round or game.
1.12 No Shows All no shows must be verified by a tournament official. The No Show grace period time is 15 minutes after the match's original start time. For example, if a match is scheduled for 10:00 PM, the no show time for this match would be 10:15 PM. In order to contact a Tournament Official use the Discord Live Support.
1.13 Time Limit Players must report the match results within 10 minutes of its completion. Failure to report the match results on time or respond to any messages that you receive from a tournament official may result in the player receiving the loss.
1.14 Report Match Score Please report the match results on your match page which can be found under the Bracket Tab on the tournament page. To report the match results, players must report the match score accurately, with overall maps won being reported. 1.15 Pauses Competitors may pause up to three (3) times per match. |
Global Rules
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By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.
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Account Rules
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Dispute Rules
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Penalty Rules
| MINOR VIOLATION | HONOUR DEDUCTION |
|---|---|
| No show | 5 |
| Incorrect game account | 5 |
| Fake result | 10 |
| Unregistered player | 10 |
| Deception | 15 |
| Unsportsmanlike Behaviour | 8-20 |
| Abandoning Free Agent team after check-in | 20 |
| 3x FA team abandons | Stats reset |
Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban.
| MAJOR VIOLATION | BAN DURATION |
|---|---|
| Playing with a banned player | 1 month |
| 5x FA team abandons | 1 month |
| Boosting | 1-3 months |
| Hostile language or Personal threats | 1-3 months |
| Smurf account | 3 months |
| Racism, hate speech | Permanent |
This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.

