Jump list

Quick Rules

Matches will either be played on EU or ME Servers, depending on the best server for the majority of participants! Unless otherwise stated, the default server is EU.

     

    HOW TO PLAY

    • Once the tournament starts, go to "Matches" tab and select the first option.
    • Make note of the Password on the match page, this will be the lobby code.
    • Games will played on Tournament Mode.
    • From the Fortnite Main Menu, enter the lobby code
    • The host will start the lobby 10 minutes after the Match password is posted
    • At the end of the match, make sure to take screenshots of your kills and position.
    • When the match ends, Admins will capture the results by default based on the in-game usernames of the participants.
      • On rare occasions, we may request players/teams to upload their own results. Players/teams will be notified if this is required.
      • In those cases, after the match has ended, you must click on "Enter Result" on the ACGL match page, enter the results and upload the screenshot of proof.
      • Screenshots of proof must contain your usernames, placement, and kills. Screenshots failing to meet this criteria will be invalid.
    • Repeat for all other matches

     

    TOURNAMENT MODE

    • If we are using Tournament Mode:
      • Type ''tournament'' in search bar and choose the Battle Royale: Tournament Settings mode.
      • All players in a team (if we are playing a team based game) will need to favourite the gamemode. 
      • Restart Fortnite if it says disabled!
    • Video Guide: https://youtu.be/HaaMTcsQfwo

     

    TROUBLESHOOTING

    If you are having matchmaking issues, please check the following: 

    • You have Tournament Mode favourited and selected
    • You are on the server specified above
    • Your queue settings are set to Trios and No Fill
    • The correct code is being used from the tournament page with no additional spaces.

    Game Specific

     

    TIE BREAKER

    In the event that two or more teams have the same number of total points, the following rules shall be applied to break the tie:

    • Tiebreaker 1 = Total wins
    • Tiebreaker 2 = Highest eliminations
    • Tiebreaker 3 = Highest average placement
    • Tiebreaker 4 = Highest amount of eliminations in one game
    • Tiebreaker 5 = Coin-Flip

     

    1.1 Support

    Tournament Support will be provided in the ACGL Schools Discord Server.

     

    1.2 Proof Requirements

    In the event of a dispute, the accusing team must provide a video as proof.

     

    1.3 Disconnections

    There will be no game restarts if a player disconnects. Players are responsible for their own connections and technical issues.

    1.4 Streaming

    Streaming is allowed unless specified otherwise on the tournament page

     

    1.5 Drop Locations

    If you choose to land at a location, you are accepting all outcomes that come with dropping within that area. Including lag, glitches, etc. We will not cancel/replay any matches pertaining to lag or in-game glitches if you choose to drop in this location. There will be exceptions to this case and will be at the admin's discretion.

     

    1.6 Epic Games

    • This event is in no way sponsored, endorsed, or administered by, or otherwise associated with, Epic Games, INC. The information players provide in connection with this event is being provided to event organizer and not Epic Games, INC.

    • By participating in this event, to the extent permitted by applicable law, players agree to release and hold harmless Epic Games, INC., its licensors, its and their affiliates, and its and their employees, officers, directors, agents, contractors, and other representatives from all claims, demands, actions, losses, liabilities, and expenses related to the event.

     

    1.7 Minimum Participants

    If the tournament fails to meet the minimum number of participants, the tournament will be cancelled.

     

    Points System

    1 point(s) per Score

    PositionPoints
    1st65
    2nd54
    3rd48
    4th44
    5th40
    6th36
    7th33
    8th30
    9th27
    10th24
    11th21
    12th18
    13th15
    14th12
    15th9
    16th6
    17th3

    Global Rules

    By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

     

    2.1 Communication

    Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

     

    2.2 Rule Changes

    ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

     

    2.3 Late Entries

    Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

     

    2.4 Misconduct and Unsportsmanlike Behaviour

    All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

     

    2.5 Conflict of interest

    Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

     

    2.6 Connections

    Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

    The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

    2.7 Prize distribution

    In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit.

    Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

     

    2.8 Broadcasting

    ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

     

    2.9 Spectators

    Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

     

    2.10 Loadshedding
    Standard cups: 
    Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

    Event Finals: 
    If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

     

    2.11 New Characters

    In the event that a new character is added to any game. That character may not be used within 14 days of his release. 

    Account Rules

    3.1 In-Game ID

    Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

    Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

     

    3.2 Multi accounts

    Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email [email protected]

     

    3.3 Names and Logos

    We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

     

    3.4 Players on Multiple Teams

    During a term, a player may only be a core member on a single roster across all games. That player may be a substitute on any additional number of teams.

    Players may only play for one team during a week.

    • E.g., Player A is a core player on Team 1, and a substitute player on Team 2. During the first week of matches, Player A participates in a match with Team 1. That player may not participate in any matches with Team 2 for the remainder of that week. During week 2, that player may now choose to play a match with Team 1 or Team 2.

    It is expected that a player prioritises matches with their core team before their additional teams.

    3.5 Account Sharing

    Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

     

    3.6 Roster Changes

    Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

     

    3.7 Substitutes

    For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

     

    3.8 Country

    Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

    Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

    Hosting rights for private matches will be given to South African players.

     

    3.9 Banned players

    Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

     

    Dispute Rules

    4.1 Cheating

    Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

     

    4.2 Disputes & Proof

    All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

     

    4.3 Match-Fixing / Betting Fraud

    Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

     

    4.4 Doping

    Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

     

    4.5 Deception/Manipulation

    The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

    4.6 Game Modification

    Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

     

    4.7 Equipment

    Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

     

    4.8 IP Flooding (DDoS Attacks)

    Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

     

    4.9 Lack of Cooperation

    Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

     

    4.10 Punishments

    The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

    Penalty Rules

    MINOR VIOLATION HONOUR DEDUCTION
    No show 5
    Incorrect game account 5
    Fake result 10
    Unregistered player 10
    Deception 15
    Unsportsmanlike Behaviour 8-20
    Abandoning Free Agent team after check-in 20
    3x FA team abandons Stats reset

     

    Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

     

    MAJOR VIOLATION BAN DURATION
    Playing with a banned player 1 month
    5x FA team abandons 1 month
    Boosting 1-3 months
    Hostile language or Personal threats 1-3 months
    Smurf account 3 months
    Racism, hate speech Permanent

     

    This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.