Jump list

Quick Rules

HOW IT WORKS

  • The hosting team will create the custom match lobby with the settings listed below:
    • Party Status: Closed
    • Mode: Standard
    • Map: A randomized map that may be played will be listed on the match page. Should both team captains prefer, they may VETO to decide the map
    • Cheats: Off
    • Tournament mode: on 
    • Overtime: WIn by two: on 
    • Play out all rounds: Off 
  • The host and captains will then invite their team members into the custom game.
  • The lower seed will get to choose the sides on the map
  • All matches must be played on South African Servers 

 

HOW TO WIN

  • If matches are Best if 3, finals will be a Best of 5
  • The first team to 13 wins (12-12 a side) (Win by 2) 
  • If there is a draw (aka 12-12) then teams must play overtime.

 

PROOF REQUIREMENTS

  • We recommend that each team captain/manager captures the end-of-game scoreboard, which includes the total round count.
  • In the event of a dispute, the accusing player will be given a max of 15 minutes (from the time the score was reported/dispute was made, whichever comes first) to provide the requested proof, with exceptions being made at an admin's discretion.
  • Proof must be uploaded either to your match page or the ACGL Discord chat. Alternatively, upload your video to https://streamable.com or screenshot to https://imgur.com and post the URL in the match page

Game Specific

1.1 Mappool

  • Haven
  • Bind
  • Split
  • Pearl
  • Breeze
  • Lotus
  • Fracture

 

1.2 Servers

If there are South African servers, all matches are required to be played on them. 

All matches must be played on London, If both teams agree to on Bahrain servers they may.

 

1.3 Riot GAME ID's

Players are required to have their RIOT ID up to date and accurate. This includes having the number after their name (e.g Player#1337 and not just Player). Any player who has an incorrect ID will risk forfeiting the match.

 

1.4 Grace Period

A participant must be in the game lobby with their opponent within 15 minutes after a match’s start time. Proof must be provided that there was an attempt to contact the missing opponent.

 

1.5 Delays

Participants may not delay the start of a match without the approval of an admin. Participants may delay a match between games for up to five minutes.

If the participant does not have the minimum required players, they will forfeit the match.

 

1.6 Match Schedule

In a knockout tournament, participants that have not completed their matches before the scheduled start time of the next round of fixtures must contact an admin. Participants that do not attempt to contact an admin will have their fixtures forfeit once the 'Grace Period' of the following fixture expires.

1.7 Lag

If a whole team is experiencing lag an Admin should be contacted, however, it is up to the players themselves to manage their own connection. As the servers are dedicated there should be little connection issues unless it's on the player's side. If a server is experiencing problems, proof in screenshots and/or videos should be provided to the admins from multiple players.

 

1.8 Disconnections

If a player disconnects 30 seconds into the first round, the game should be replayed. If it is after 30 seconds the game should continue 4v5 and the player should reconnect as soon as possible, a pause may be used ONLY at the start of the next round if they are still disconnected. The pause may only last a maximum of 5 minutes.

Should it not be possible to pause the match and reinvite the player(game glitch), the match should be ended and the player reinvited. The match should then be continued from the point where it was ended (in terms of score). 

 

1.9 Hosting

The higher seeded participant at match time must host all matches, however, both participants should take the initiative to invite and/or message the other about the game lobby. Failure to do so can result in a forfeit. Higher seed selects their map and side for game 1, 3 and 5. Lower seeded team will pick map and side for games 2 and 4. 


 
1.10 Time Limit

Participants must report the match results within 10 minutes of its completion. Failure to report the match results or respond to admins may result in a forfeit. 

 

1.11 Double Forfeit

If a match is not played and neither participant contacts the admin requesting the forfeit or win, both participants will be knocked out of the tournament.

 

1.12 Seeding

Participants will be seeded according to their game ELO. The higher seed is determined by the participant with the seed closest to 0. Example: Seed 4 is a higher seed than seed 10. 

Global Rules

By signing up to this tournament all participants agree that they have read and accept our Terms of Use and Privacy Policy.

 

2.1 Communication

Only communication via the ACGL Discord chat lobby, Match Chat, and ACGL Personal Messages will be accepted.

 

2.2 Rule Changes

ACGL has the right to (1) decide outside or even against the rulebook and (2) make changes to any of these rules before or during the tournament. This is to ensure fair play and the smooth progression of the tournament

 

2.3 Late Entries

Participants will not be able to sign up to tournaments once the sign-up deadline the has been reached

 

2.4 Misconduct and Unsportsmanlike Behaviour

All players are asked to behave in a respectful way towards other competitors and ACGL admins. Toxic behavior, flaming and unsportsmanlike behavior are not allowed and may be punished.

 

2.5 Conflict of interest

Participation in prize tournaments, unless otherwise explicitly permitted, is not allowed for employees of ACGL, its partners, or tournament sponsors.

 

2.6 Connections

Should we deem that your in-game connection is regularly in conflict with others or too unstable to fairly compete against others, you may be forfeited or blacklisted from our matchfinders.

The use of a VPN when connecting to our website/app is strictly prohibited and may result in you getting banned. Use of a GPN/Gaming VPN to connect to game-servers is allowed.

2.7 Prize distribution

In tournaments with a monetary payout, unless otherwise stated, payment will be made within (or by) 30 days following receipt of confirmed bank details. Please note that all prize payments must be done to a South African bank account. Any cash prizes not claimed after 3 months will be subject to forfeit.

Tournaments with a "sliding scale prize pool" have participation-dependant prizes, meaning a certain number of confirmed participants must be reached before a prize becomes valid and claimable.

 

2.8 Broadcasting

ACGL reserves the right to use any material cast or streamed by a player when participating in ACGL Tournaments. All personal streaming is allowed.

 

2.9 Spectators

Other than ACGL admins, spectators are only allowed if both participants agree. Any disputes on spectators must be made before the start of the first game.

 

2.10 Loadshedding
Standard cups: 
Standard cups will always go ahead regardless of the stage of loadshedding. As long as the tournament reaches the minimum amount of players needed for a tournament to start, it will start. 

Event Finals: 
If loadshedding is scheduled for stage 4 or above on the same day as an Event Series Finals, the dates of the finals may be moved to accommodate to all teams taking part.

 

2.11 New Characters

In the event that a new character is added to any game. That character may not be used within 14 days of his release. 

Account Rules

3.1 In-Game ID

Players must ensure that their in-game ID (relating to the tournament) is up-to-date on their ACGL account. Per admin discretion, players may be deducted honour or forfeited from the match/tournament.

Players with profanity, vulgar text or foreign characters that cannot be typed on a standard keyboard, console, or mobile device in their ID will be requested to remove the text or risk being banned.

 

3.2 Multi accounts

Each tournament participant must only have one account. If a player cannot access their account, they must contact an admin on Discord or email [email protected]

 

3.3 Names and Logos

We reserve the right to edit user/team names or logos and deduct Honour if they resemble copyrighted content, are offensive/vulgar, or incite hatred.

 

3.4 Players on Multiple Teams

During a term, a player may only be a core member on a single roster across all games. That player may be a substitute on any additional number of teams.

Players may only play for one team during a week.

  • E.g., Player A is a core player on Team 1, and a substitute player on Team 2. During the first week of matches, Player A participates in a match with Team 1. That player may not participate in any matches with Team 2 for the remainder of that week. During week 2, that player may now choose to play a match with Team 1 or Team 2.

It is expected that a player prioritises matches with their core team before their additional teams.

3.5 Account Sharing

Players are forbidden to allow others to play in tournaments in place of them by sharing game accounts.

 

3.6 Roster Changes

Changes to a team's roster may only be made before the start of a tournament and up to the end of the first round grace period. Teams may request via the admins for a roster change to be made with a player that is not a player already participating in the tournament. 

 

3.7 Substitutes

For specified tournaments, sub players will be allowed. These players are not required to check in and will also not receive any ELO or count towards team seeding. Substitutes will not be awarded trophies or embers either.

 

3.8 Country

Deliberately faking the country of residence is punishable. If a player does so and plays in a team match, the team will be punished as well.

Participants must reside in one of the following Sub Saharan African countries: Angola, Benin, Botswana, Burkina Faso, Burundi, Cameroon, Cape Verde, Central African Republic, Chad, Comoros, Congo, Côte d'Ivoire, Djibouti, Equatorial Guinea, Eritrea, Ethiopia, Gabon, The Gambia, Ghana, Guinea, Guinea-Bissau, Kenya, Lesotho, Liberia Madagascar, Malawi, Mali, Mauritania, Mauritius, Mozambique, Namibia, Niger, Nigeria, Réunion, Rwanda, Sao Tome and Principe, Senegal, Seychelles, Sierra Leone, Somalia, South Africa, Sudan, Swaziland, Tanzania, Togo, Uganda, Western Sahara, Zambia, and Zimbabwe.

Hosting rights for private matches will be given to South African players.

 

3.9 Banned players

Playing with a banned player may result in the entire team also being banned. A list of players banned from competing on the ACGL platform can be found here

 

Dispute Rules

4.1 Cheating

Breaking any rule and any form of cheating, hacking, abusing in-game mechanics, mods or unsportsmanlike behavior may be punished.

 

4.2 Disputes & Proof

All disputes must have evidence submitted to an ACGL admin for a ruling to be made. The burden of proof is on the accuser. In order to dispute game results, players must do so on the match page or Discord either before/during the match or no longer than 15 minutes after the end of the match.

 

4.3 Match-Fixing / Betting Fraud

Engaging in any action that improperly influences the outcome of a game or match by any means is strictly prohibited.

 

4.4 Doping

Any kind of doping is forbidden. Mild cases of doping will be punished with a warning. Severe cases (i.e. use of drugs containing performance-enhancing substances, like Adderall) will be punished.

 

4.5 Deception/Manipulation

The attempt to deceive admins or other players with wrong or fake statements, information, or data will not be tolerated. Players found bribing or attempting to bribe an ACGL admin or trying to manipulate the competition will be punished accordingly.

4.6 Game Modification

Programs that provide an unfair advantage or make changes to the game itself are forbidden. Scripts and changes to the game\'s configuration are not allowed unless otherwise stated in the tournament rules.

 

4.7 Equipment

Players may not use a Turbo/Button Macro controller. For all console tournaments, the use of a Keyboard/Mouse is strictly prohibited.

 

4.8 IP Flooding (DDoS Attacks)

Performing or assisting with a DDoS attack of your opponent or ACGL will be punished severely.

 

4.9 Lack of Cooperation

Failing to comply with a tournament admin's directions and/or requests may result in the forfeit of a game or the entire match.

 

4.10 Punishments

The following punishments for breaking rules may be enforced by an admin: Loss of Honour, a Game Forfeit, a Match Forfeit, or a ban for a specified duration. 

Penalty Rules

MINOR VIOLATION HONOUR DEDUCTION
No show 5
Incorrect game account 5
Fake result 10
Unregistered player 10
Deception 15
Unsportsmanlike Behaviour 8-20
Abandoning Free Agent team after check-in 20
3x FA team abandons Stats reset

 

Once a player reaches -20 Honour they will receive a one week ban, any subsequent violations may result in a permanent ban. 

 

MAJOR VIOLATION BAN DURATION
Playing with a banned player 1 month
5x FA team abandons 1 month
Boosting 1-3 months
Hostile language or Personal threats 1-3 months
Smurf account 3 months
Racism, hate speech Permanent

 

This list does not include violations such as cheating or use of illegal hardware as those are handled on a case by case basis. All bans are first reviewed by the ACGL admin team before they are confirmed.